Some examples of prisoner's dilemma strategies
1. RANDOM. This strategy is unpredictable; you randomly cooperate or defect. Your opponent cannot predict your behavior.
2. ALWAYS DEFECT. Your action here is obvious.
3. ALWAYS COOPERATE. Your action here is obvious.
4. TIT FOR TAT. As long as your opponent cooperates, so do you. When your opponent defects, then you punish your opponent on the next turn by defecting. After giving this punishment, you return to cooperation.
5. LAST MOVE. If you know its your last move, then you defect.
copyright ©2001 Michael D. Breed, all rights reserved